Modeled, textured, and optimized for VR.
A personal challenge focused on achieving a high-quality, high-resolution look within strict optimization limits. I packed around 50 pieces into 4 material sets, meticulously managing UVs to maximize texture space and maintain crisp detail.
A personal challenge focused on achieving a high-quality, high-resolution look within strict optimization limits. I packed around 50 pieces into 4 material sets, meticulously managing UVs to maximize texture space and maintain crisp detail.
Special attention was given to accurate scale and proportion, while some elements were intentionally omitted to highlight the key components. The result is a clean, efficient, low poly asset suitable for real-time visualization.
Technical Specs:
16.8K triangles
Clean UV unwrap with prioritized texel density on key areas
4 materials with ORM packing for minimal draw calls
Tools: Blender, Substance Painter, Photoshop (Decals, composition & color correction)