OmniXR is a Meta Quest app for immersive VR training on pharmaceutical machinery, delivering step-by-step assembly guidance with embedded resources and documentation—enriched by PI data—and complemented by AR and iOS companion apps.
Role & Responsibilities:
I was responsible for creating the Unity environment, including optimization and lighting baking for Quest. I also prepared avatars with rigging, customization options (skin tone and clothing), and handled animations and model texturing for the bioreactor and other assets. Additionally, I produced the video trailer and handled graphic design for the project cover.
Role & Responsibilities:
I was responsible for creating the Unity environment, including optimization and lighting baking for Quest. I also prepared avatars with rigging, customization options (skin tone and clothing), and handled animations and model texturing for the bioreactor and other assets. Additionally, I produced the video trailer and handled graphic design for the project cover.
Tools Used: Unity, Blender, Substance Painter, Photoshop, Adobe Premiere Pro