custom props for a kid character in an ongoing Christian game project, handling modeling, texturing, and optimization.
Shoes: My contribution was solely focused on the advanced PBR Texturing and geometry optimization.
tools used: blender, substance painter, unreal engine 5, adobe photoshop
Shoes: My contribution was solely focused on the advanced PBR Texturing and geometry optimization.
tools used: blender, substance painter, unreal engine 5, adobe photoshop