Technical 3D Artist | Real-Time & VR Specialist
I’m a 3D artist with over five years of experience across modeling, texturing, rigging, animating and real-time production. In recent years, I’ve specialized in creating optimized assets for VR/AR and interactive training — translating complex systems into efficient, visually engaging experiences.
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Real-Time Technical Art
Expert in PBR material creation, UV optimization, texture baking, and performance profiling for Unity and Unreal Engine 5. I focus on balancing draw calls, texture memory, and rendering complexity to achieve stable, high-quality results on standalone VR devices (Meta Quest 2/3).
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Industry Applications
Pharmaceutical | Transport | Industrial | Medical | Consumer AR
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TECHNICAL PIPELINE
3D: Blender, Substance Painter
Engines: Unity, Unreal, NVIDIA Omniverse/USD Composer
Platforms: Quest 2/3, iOS, Android
Tools: Photoshop, Illustrator, Premiere Pro
Engines: Unity, Unreal, NVIDIA Omniverse/USD Composer
Platforms: Quest 2/3, iOS, Android
Tools: Photoshop, Illustrator, Premiere Pro
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APPROACH
Every polygon, texture, and shader has a purpose. My process is guided by performance goals and real-world accuracy — ensuring each asset supports the training or visualization experience it’s built for. I enjoy collaborating with teams who value both creativity and precision.
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AVAILABILITY
Oberweningen, Switzerland
Open to full-time and freelance projects — especially VR training, industrial simulation, and AR product visualization.
CONTACT@ANDRESCASARETTO.CH
+41 77 245 29 30
Open to full-time and freelance projects — especially VR training, industrial simulation, and AR product visualization.
CONTACT@ANDRESCASARETTO.CH
+41 77 245 29 30
Thank you!