3D render of the Tabernacle's Holy Place courtyard, looking from the Bronze Altar toward the ornate curtain-fronted sanctuary tent, showing the multi-pillared perimeter and surrounding rugged desert mountains under a clear sky, with the black outer roof covering pulled back.
 3D render of the Tabernacle's Holy Place, featuring the Gold Lampstand and Table of Showbread illuminated by warm candlelight, with the "Tabernacle: An Immersive Journey" title overlay centered before the veil.
Tabernacle: An Immersive Journey
Lead Environment & Technical Artist
The Goal: A 1:1 historically accurate reconstruction of the ancient Tabernacle, optimized for high-fidelity Meta Quest VR.
Technical Art & Environment Focus:
Full Art Pipeline: High-to-low poly workflow emphasizing material authenticity (Gold, Acacia wood, and textiles).
Performance Optimization: Achieved a stable 72 FPS on mobile VR through aggressive draw call management and texture budgeting.
Spatial UX Design: Designed the environment flow to guide users through the sanctuary narrative without breaking immersion.
Experience the journey for free on the Meta Store: link

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