Tabernacle: An Immersive Journey
Lead Environment & Technical Artist
The Goal: A 1:1 historically accurate reconstruction of the ancient Tabernacle, optimized for high-fidelity Meta Quest VR.
Technical Art & Environment Focus:
Full Art Pipeline: High-to-low poly workflow emphasizing material authenticity (Gold, Acacia wood, and textiles).
Performance Optimization: Achieved a stable 72 FPS on mobile VR through aggressive draw call management and texture budgeting.
Spatial UX Design: Designed the environment flow to guide users through the sanctuary narrative without breaking immersion.
Experience the journey for free on the Meta Store: link