3D render of a VR kiosk used for level selection in the OmniXR Meta Quest app, modeled and textured in Blender and Substance Painter
A very simple piece, but one of my favorite designs. This kiosk is featured in the omniXR app for level selection. modeled, textured, and optimized for VR.

tris count: 2,198.

Tools: Blender, Substance Painter, Unity, Photoshop (composition & color correction)

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