https://andrescasaretto.ch/sbb-ticket-machine
modeled, textured, and optimized for vR.

Technical Specs:

5,784 triangles
Clean UV unwrap with prioritized texel density on key areas (map, screen interface)
6 materials with ORM packing for minimal draw calls

Development Highlights:
Real-world measurements were used to ensure 1:1 scale accuracy (personally measured the actual machine in Oberweningen) essential for believable VR/AR experiences. All decals and labels were custom-recreated from reference. Textured in Substance Painter using a structured, non-destructive workflow (layer stack reference attached).


Tools: Blender, Substance Painter, Photoshop (DECALS, composition & color correction)

Custom decal alphas recreated in Photoshop and applied in Substance Painter for the SBB ticket machine 3D model, including labels and interface graphics
Substance Painter layer stack reference showing the non-destructive texturing workflow used for the SBB ticket machine 3D model
image reference:
Real-world photo reference of the SBB ticket machine taken in Oberweningen, Switzerland, used as reference for 1:1 scale accuracy

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