modeled, textured, and optimized for vR.

Technical Specs:

5,784 triangles
Clean UV unwrap with prioritized texel density on key areas (map, screen interface)
6 materials with ORM packing for minimal draw calls

Development Highlights:
Real-world measurements were used to ensure 1:1 scale accuracy (personally measured the actual machine in Oberweningen) essential for believable VR/AR experiences. All decals and labels were custom-recreated from reference. Textured in Substance Painter using a structured, non-destructive workflow (layer stack reference attached).


Tools: Blender, Substance Painter, Photoshop (DECALS, composition & color correction)

image reference:

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